Some time after the events of Xenoblade Chronicles and Xenoblade Chronicles 2, the worlds of the first two games were on a collision course known as the Intersection. This process resulted in the formation of the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2. Ultimately, she failed to change his mind as he initiated the experiment to harness the Conduit, an alien artifact that acted as an unlimited energy source and dimensional gateway. His coworker Galea attempted to reason with him to prevent the world from collapsing. Dismayed by the state of the Earth, Klaus desired to reboot the world and create a new universe. The scientist Klaus's experiment is the catalyst for the events of the numbered Xenoblade Chronicles games, which according to Tetsuya Takahashi, ends in Xenoblade Chronicles 3. The stories are largely self-contained in each game in the Xenoblade Chronicles series, however the games are all linked through the origin of the universe. Other music composers who have been involved in the soundtracks include Manami Kiyota, ACE (a musical duo consisting of Tomori Kudo and Hiroyo "CHiCO" Yamanaka), Kenji Hiramatsu, and Mariam Abounnasr. The main composers are Yoko Shimomura, Hiroyuki Sawano, and most notably Yasunori Mitsuda. The Xenoblade Chronicles series has been praised and highly regarded for its sheer variety of video game music across all of the games' soundtracks. Once landmarks are discovered, players can use them as fast travel points. Players can discover locations and landmarks, which in turn grants them experience points. In each game, players are encouraged to freely explore the open world environments. Īnother defining aspect of the Xenoblade Chronicles games is exploration. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Both party members and enemies have a finite number of health points, and attacks deplete this value. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed. Manually input attacks, called "Arts", may also be performed, but in a limited fashion. The gameplay within the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves a character in real-time, and party members will "auto-attack" when enemies enter their attack radius. It is loosely a part of the Xeno metaseries, for which it receives its namesake, co-created and directed by Tetsuya Takahashi. The series has been represented in other gaming franchises, including the Super Smash Bros. Xenoblade Chronicles has been well-received for its world design, music, stories, and themes. The series has since sold more than 8.2 million copies worldwide. The original game became a critical and commercial success, spawning multiple sequels. Though initially only released in Japan, it was localized into other regions as a result of Operation Rainfall, a large grass-roots fan campaign to pressure Nintendo to localize several Japan-exclusive games. The series began with the original Xenoblade Chronicles game, published for the Nintendo Wii in 2010. Xenoblade Chronicles is a series of action role-playing games developed by Monolith Soft and published by Nintendo.
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